01 — Creative systems
synth splat
Question: Can a captured 3D world behave like a live instrument? A 48-hour prototype maps audio features onto Gaussian splats, testing a performance workflow in which sound continuously reshapes space.
Finished investigations into how emerging technologies can become creative tools, interfaces, and workflows.
01 — Creative systems
Question: Can a captured 3D world behave like a live instrument? A 48-hour prototype maps audio features onto Gaussian splats, testing a performance workflow in which sound continuously reshapes space.
02 — Spatial interfaces
Question: How should people navigate physical spaces as creative archives? A queryable Gaussian-splat room combines segmentation, semantic search, and a command-line interface to test alternatives to the virtual gallery.
03 — Computational imaging
Question: Can museums recover 3D geometry with the cameras they already own? Tests at the Getty Villa revealed where confocal stereo fails on translucent gems—and a more viable workflow for diffuse relief objects.
04 — Machine vision
Question: Can computer vision invent forms of image-making, rather than only interpret images? Slit scans, semantic segmentation, 3D reconstruction, and pen plotting turn ten-hour drives into unfamiliar visual records.
05 — 3D capture research
Question: How can institutions digitize objects that break conventional photogrammetry? Wet specimens become a test case for an accessible Gaussian-splat capture workflow for reflective, transparent collections.