work

Finished investigations into how emerging technologies can become creative tools, interfaces, and workflows.

01 — Creative systems

synth splat

3D Gaussian Splatting · Audio-Reactive

Question: Can a captured 3D world behave like a live instrument? A 48-hour prototype maps audio features onto Gaussian splats, testing a performance workflow in which sound continuously reshapes space.

02 — Spatial interfaces

catalogue raisonné

3D Gaussian Splatting · HDBSCAN · CLIP · SAM · WebGL

Question: How should people navigate physical spaces as creative archives? A queryable Gaussian-splat room combines segmentation, semantic search, and a command-line interface to test alternatives to the virtual gallery.

03 — Computational imaging

Gem Stacking

Confocal Stereo · Computational Photography · Cultural Heritage

Question: Can museums recover 3D geometry with the cameras they already own? Tests at the Getty Villa revealed where confocal stereo fails on translucent gems—and a more viable workflow for diffuse relief objects.

04 — Machine vision

The Long Way Home

SAM · OpenCV · vsketch · vpype · HP Draftmaster Plotter

Question: Can computer vision invent forms of image-making, rather than only interpret images? Slit scans, semantic segmentation, 3D reconstruction, and pen plotting turn ten-hour drives into unfamiliar visual records.

05 — 3D capture research

dead things in jars

3D Gaussian Splatting · Polycam · Natural History

Question: How can institutions digitize objects that break conventional photogrammetry? Wet specimens become a test case for an accessible Gaussian-splat capture workflow for reflective, transparent collections.